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	<title>Comments on: Responses: 5 minute question</title>
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		<title>By: Sean O'Driscoll</title>
		<link>http://www.communityguy.com/207/responses-5-minute-question/comment-page-1/#comment-172</link>
		<dc:creator>Sean O'Driscoll</dc:creator>
		<pubDate>Mon, 15 Jan 2007 15:03:22 +0000</pubDate>
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		<description>It&#039;s a great question, I think others have hit some key points. I like to communicate the following fundamentals:&lt;br /&gt;1) Users are going to talk about your company, products, policies, people, licensing, etc...whether you want them to or not - This is not a decision you get to make.&lt;br /&gt;2) The decision you get to make is whether or not (and how) to participate in the conversation.&lt;br /&gt;3) You can&#039;t control the conversation - in fact, there is an inverse relationship between the amount of effort you put in trying to control and your ability to control.&lt;br /&gt;4) Once you&#039;ve decided to participate, it should be as no more than an equal participant - per point #3.&lt;br /&gt;5) The influence of the buying experience has fundamentally changed - or I should say evolved. Our peers have always influenced what we most wanted (products, services, movies, theater, resteraunts, schools, etc)...it&#039;s just that historically our peers were finite groups with largely similar experiences and interests - therefore, by definition limited in their spheres of influence. Whereas communities, especially online, have democratized access to experts/opinion holders (not always the same) on literally every topic imaginable...and for some reason I still trust the faceless more than the vendor/mfg/&quot;marketer&quot;...I already know what every mfg web site says - &quot;easy to use, low cost, most flexible, great support, etc etc ect&quot; - it&#039;s not really that I don&#039;t believe, but I believe the collective community voice more.&lt;br /&gt;Sean 
		
			

			
		
		
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		<content:encoded><![CDATA[<p>It&#8217;s a great question, I think others have hit some key points. I like to communicate the following fundamentals:<br />1) Users are going to talk about your company, products, policies, people, licensing, etc&#8230;whether you want them to or not &#8211; This is not a decision you get to make.<br />2) The decision you get to make is whether or not (and how) to participate in the conversation.<br />3) You can&#8217;t control the conversation &#8211; in fact, there is an inverse relationship between the amount of effort you put in trying to control and your ability to control.<br />4) Once you&#8217;ve decided to participate, it should be as no more than an equal participant &#8211; per point #3.<br />5) The influence of the buying experience has fundamentally changed &#8211; or I should say evolved. Our peers have always influenced what we most wanted (products, services, movies, theater, resteraunts, schools, etc)&#8230;it&#8217;s just that historically our peers were finite groups with largely similar experiences and interests &#8211; therefore, by definition limited in their spheres of influence. Whereas communities, especially online, have democratized access to experts/opinion holders (not always the same) on literally every topic imaginable&#8230;and for some reason I still trust the faceless more than the vendor/mfg/&#8221;marketer&#8221;&#8230;I already know what every mfg web site says &#8211; &#8220;easy to use, low cost, most flexible, great support, etc etc ect&#8221; &#8211; it&#8217;s not really that I don&#8217;t believe, but I believe the collective community voice more.<br />Sean</p>
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		<title>By: Sean O'Driscoll</title>
		<link>http://www.communityguy.com/207/responses-5-minute-question/comment-page-1/#comment-35964</link>
		<dc:creator>Sean O'Driscoll</dc:creator>
		<pubDate>Mon, 15 Jan 2007 13:03:22 +0000</pubDate>
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		<description>It&#039;s a great question, I think others have hit some key points. I like to communicate the following fundamentals:&lt;br&gt;1) Users are going to talk about your company, products, policies, people, licensing, etc...whether you want them to or not - This is not a decision you get to make.&lt;/br&gt;&lt;br&gt;2) The decision you get to make is whether or not (and how) to participate in the conversation.&lt;/br&gt;&lt;br&gt;3) You can&#039;t control the conversation - in fact, there is an inverse relationship between the amount of effort you put in trying to control and your ability to control.&lt;/br&gt;&lt;br&gt;4) Once you&#039;ve decided to participate, it should be as no more than an equal participant - per point #3.&lt;/br&gt;&lt;br&gt;5) The influence of the buying experience has fundamentally changed - or I should say evolved. Our peers have always influenced what we most wanted (products, services, movies, theater, resteraunts, schools, etc)...it&#039;s just that historically our peers were finite groups with largely similar experiences and interests - therefore, by definition limited in their spheres of influence. Whereas communities, especially online, have democratized access to experts/opinion holders (not always the same) on literally every topic imaginable...and for some reason I still trust the faceless more than the vendor/mfg/&quot;marketer&quot;...I already know what every mfg web site says - &quot;easy to use, low cost, most flexible, great support, etc etc ect&quot; - it&#039;s not really that I don&#039;t believe, but I believe the collective community voice more.&lt;/br&gt;&lt;br&gt;Sean &lt;br&gt;		&lt;br&gt;			&lt;br&gt;&lt;br&gt;			&lt;br&gt;		&lt;br&gt;		&lt;br&gt;&lt;/br&gt;</description>
		<content:encoded><![CDATA[<p>It&#8217;s a great question, I think others have hit some key points. I like to communicate the following fundamentals:<br />1) Users are going to talk about your company, products, policies, people, licensing, etc&#8230;whether you want them to or not &#8211; This is not a decision you get to make.<br />2) The decision you get to make is whether or not (and how) to participate in the conversation.<br />3) You can&#8217;t control the conversation &#8211; in fact, there is an inverse relationship between the amount of effort you put in trying to control and your ability to control.<br />4) Once you&#8217;ve decided to participate, it should be as no more than an equal participant &#8211; per point #3.<br />5) The influence of the buying experience has fundamentally changed &#8211; or I should say evolved. Our peers have always influenced what we most wanted (products, services, movies, theater, resteraunts, schools, etc)&#8230;it&#8217;s just that historically our peers were finite groups with largely similar experiences and interests &#8211; therefore, by definition limited in their spheres of influence. Whereas communities, especially online, have democratized access to experts/opinion holders (not always the same) on literally every topic imaginable&#8230;and for some reason I still trust the faceless more than the vendor/mfg/&#8221;marketer&#8221;&#8230;I already know what every mfg web site says &#8211; &#8220;easy to use, low cost, most flexible, great support, etc etc ect&#8221; &#8211; it&#8217;s not really that I don&#8217;t believe, but I believe the collective community voice more.<br />Sean </p>
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