Browse > Home / Archive: November 2005

| Subcribe via RSS

Price Manipulation

November 30th, 2005 | Comments | Posted in Building Community

The music industry has been making noise about the 99 cents price tag on iTunes songs being unfair to them and ….to their artists. Joel has a great exploration of the real reasons they’re pushing this.

Now, the reason the music recording industry wants different prices has nothing to do with making a premium on the best songs. What they really want is a system they can manipulate to send signals about what songs are worth, and thus what songs you should buy. I assure you that when really bad songs come out, as long as they’re new and the recording industry wants to promote those songs, they’ll charge the full $2.49 or whatever it is to send a fake signal that the songs are better than they really are. It’s the same reason we’ve had to put up with crappy radio for the last few decades: the music industry promotes what they want to promote, whether it’s good or bad, and the main reason they want to promote something is because that’s a bargaining chip they can use in their negotiations with artists.

Here’s the dream world for the EMI Group, Sony/BMG, etc.: there are two prices for songs on iTunes, say, $2.49 and $0.99. All the new releases come out at $2.49. Some classic rock (Sweet Home Alabama) is at $2.49. Unwanted, old, crap, like, say, Brandy (You’re A Fine Girl) — the crap we only know because it was pushed on us in the 70s by paid-off disk jockeys — would be deliberately priced at $0.99 to send a clear message that $0.99 = crap.

And now when a musician gets uppity, all the recording industry has to do is threaten to release their next single straight into the $0.99 category, which will kill it dead no matter how good it is. And suddenly the music industry has a lot more leverage over their artists in negotiations: the kind of leverage they are used to having. Their favorite kind of leverage. The “we won’t promote your music if you don’t let us put rootkits on your CDs” kind of leverage.


Getting it wrong – and welcome Donna!

November 29th, 2005 | Comments | Posted in Blogging/Podcasting

Donna, the Kryptonite PR person is now blogging. You may remember Donna from her willingness to discuss the Kryptonite debacle here, here, here, here. Even after all of that, Donna and I still email regularly! I’m looking forward to seeing what she blogs about. Stop by and welcome Donna to the blogosphere.



And speaking of Kryptonite…



Daniel Lyons of Forbes has written an article called "Attack of the Blogs". Here’s the first bit of the article intro:


Web logs are the prized platform of an online lynch mob spouting liberty but spewing lies, libel and invective. Their potent allies in this pursuit include Google and Yahoo.



The article tries, and fails (miserably) to make a very valid point – bloggers often get it wrong, and as a marketer or PR person, it’s hard to know what to do or how to handle it.



By all common measures, Kryptonite actually did a pretty good job, as I understand it, covering the problems with the Kryptonite locks. They implemented an insanely expensive recall program, very few questions asked. Their competition (companies like MasterLock) didn’t do anything similar. Apparently, all tubular locks had the same problem, and had bloggers chosen to test a MasterLock, it would have been MasterLock on the hot seat rather than Kryptonite.



Lyons is writing about a very important question – and does a horrible job with the article overall. And as a community person, his article is just the kind of local nightly news fear mongering ("Tonight at 11p, find out if your drywall can kill you while you sleep!") that none of need to see. If anyone in business was pushing back on opening up the kimono to consumers, now they sizable ammunition to stick to their old school ways of thinking.



Working with consumers directly is absolutely scary. The consumer empowerment absolutely is scary. The spread and flow of information today absolutely is scary. But so what? That’s what’s happening, and we in the marketing industry have to get on board of be left behind. Things are changing, the longer we stay mired in our old school thinking, the worse off we’re going to be.



Lyons did a podcast interview after the article release and had great things to say. Clearly he had researched this matter and had it well thought out. Unfortunately, somewhere along the way the fearmongering set it – likely in a belief that it would help sell copies of the magazine.



And now Forbes is feeling the wrath of the blogosphere. Very ironic.

Great Quote

November 29th, 2005 | Comments | Posted in Building Community

I often hear from various communities that they think that companies are purposely trying to hurt them. Dumb decisions that they see as coming from “the company”, assuming said company is hell bent on destroying their lives.

One of my colleagues, on a totally separate matter gave me a great quote that I’ve changed up a bit to fit in better with community:

“Never ascribe to malice what can be sufficiently explained by conservativism or poor implementation”

The reality is that every big company (or even small ones) isn’t some cold corporate entity in the sky. It’s easy to point at Sony and talk about how “Sony” is dumb, mean, or clueless. Sometimes there are examples (Recording Industry) where the company actually is trying to purposely stick it to their consumers.

But for the most part, companies are made up of individuals who are trying to make it through the day and do the best job they can while they’re at work. But all too often, the workers have forgotten the love of the brand that the community still has running strongly through them. It’s natural, really – we can only stay really excited about something for so long, unless we go out of our way to find ways to keep things spicy.

But rarely is there any true malice behind most decisions a person in a company makes. They’re trying to do the best they can to a) serve customers, b) serve the company, or c) both of the previous. And often they don’t get it right. But screwing up isn’t malice, it’s just screwing up. It’s really easy to point fingers at a company and say “They hate their fans!” or “They’re just trying to screw us out of what we deserve”.

But the reality is that laziness, walled in thinking, or poor implementation often give the best answer for the question “Why did this debacle happen??”

Find Books!

November 28th, 2005 | Comments | Posted in The Internet

Out of ideas for what book to pick up next? Check out www.whatshouldireadnext.com – a great consumer Participatory Web, AJAX based application.


Enter a book you like and the site will analyse our database of real readers’ favourite books (over 14,000 and growing) to suggest what you could read next. It’s a bit like browsing the bookshelves of a (very) well read friend!







Dave Winer doesn’t get it

November 27th, 2005 | Comments | Posted in Blogging/Podcasting, The Internet

Dave Winer posted this note recently:


The thing that makes podcasting special is that it is accessible to everyone, not just companies with huge production budgets. Even the NY Times, stodgy old media conglomerate that it is, noticed this (early too, likely because it wasn’t a threat to their business, like blogging was).



Wrong.



The thing that makes podcasting great is simplicity. It’s easy for non-techies to automagically have new content show up in their iPods (or other device, although it’s often not as simple).


Basically MP3 can’t be rigged up to serve the purpose of advertisers, and that’s why I love MP3. And only MP3 provides the portability and compatibility that users depend on. Any other method will force them to jump through hoops that they will resist. If so, then podcasting isn’t for the advertisers. They keep insisting that it is, and that we old timers are just resisting the inevitable, but honestly they’re wrong — they should learn a little technology before they tell us how it is.



And perhaps Dave, you should learn some advertising before you tell them how it is. I’ve been listening to the Slate podcast religiously, and they’ve worked ads in very effectively. And Reel Review’s mention of AOL Music sponsoring their podcast doesn’t bother me either.



Unless Dave is talking about appending the actual file with some bit of ad content, ads will be able to be inserted into any audio file -  it’s simple… instead of a voice talking about content, they talk about an advertiser’s message.



The problem here, in a community sense, is that we see this trend over and over – creators who had a specific vision at the beginning of a concept’s life cycle get upset when the community takes it in another direction. Often the type of people who create great community concepts aren’t the best people to take it into a maintainence/growth mode. They’re are so entrenched in their original vision that they’ll actually go out of their way to sabatoge any forking of that concept, either conciously or subconciously.



Online community founders are a classic example of this. Often when someone builds an online community forum/site, they are doing so to solve a specific need. No interaction from the company that provides the materials for their hobby, a lack of information about an online game, a specific local political problem. As part of their free time, their hobby activity, they build something to address that specific need.



When that specific need is solved or has passed, the community that remains often takes on a life on its own. Good community leaders will recognize that, and follow the community as much as push it in the direction they were originally going.  Unfortunately, a vast number of community leaders simply want to hang onto the original vision. This hanging on creates a certain "resistance effect", where all major decisions are met with opposition, and whether they realize it or not, the community leader is either helping to push towards the downfall of that particular community, or making themselves look like they’re out of touch with the community.



It’s nearly impossible for any human to buck this trend. We all want to stick to our original visions. Which is why the truly great community leaders are those who know when the time has come to turn things fully over to the next "generation".



Dave, perhaps it’s time to take a step back from podcasting and realize it’s not longer the same thing you helped to come up with a while back. You helped to create something cool – so cool people are running with it and changing it up in ways you never envisioned. Yes, you didn’t think up these things, but that doesn’t make them any less cool. Your concept was smart enough that it even allowed for these evolutions. For that you should be proud… and move on.




Great Web 2.0 List

November 27th, 2005 | Comments | Posted in The Internet

Everything successful or interesting has its dissenters. Here’s The Great Web 2.0 Joke List.


In which there shall appear a compilation of Web sites consisting of jokes, parodies or satire and incorporating unto them Web 2.0 themes motifs and technologies.



We begin with our own, why? Cause it’s easy.

And of course, don’t forget to check out the ultimate ranting site, Go Flock Yourself.



Or if you need balance to all this, head over to TechCrunch.


Perhaps the coolest ads yet?

November 26th, 2005 | Comments | Posted in The Internet

Now here’s a Web ad I don’t mind.



(Roll over the far upper right corner)



Unobtrusive, yet highly informative. Smart, very smart. Now if only we could get rid of the huge 300×300 ads that sit square in the middle of the articles I’m trying to read!




AJAX applications

November 24th, 2005 | Comments | Posted in The Internet

Here’s a long list of cool AJAX apps. Set aside some time to go through this list… you’re going to need it.




Massively Multiplayer Gaming

November 24th, 2005 | Comments | Posted in The Internet

Since it’s Thanksgiving evening, and since I’m not working tomorrow, and since I’m about to go play Battlefield 2 into the wee hours of the night, I thought I’d post some thoughts about the future of massively multiplayer games.



Increasingly, we’re spending more and more on subscriptions to get us through the day. At the moment, I personally am spending monthly fees for:

… and a range of other services. Some services I feel fine having an ongoing, fixed fee. For instance, I use Experts-Exchange enough to make the "on-call" nature of their service worth the money. But more and more, I’m relying on podcasts for my daily commute, which means my XM subscription doesn’t feel very good each month when I’m charged.



Massively MultiPlayer Online Games or MMOGs are becoming increasingly popular, even to non-gamers. Games like Everquest have been insanely popular, but more for the hardcore gamers. The new World of Warcraft game has proven to be incredibly popular, due in no small part to the ease of which new gamers, regardless of previous gaming skill can get up to speed. In fact, one of the games more focus on hardcore gamers, Star Wars Galaxies, recently overhauled their entire game mechanic to try to approach the ease of entrance and participation as World of Warcraft. We’ve heard many stories of "gaming addiction" about and from players of these games – players getting sucked in for hours and hours to these live, vivid online worlds.



Each one of these games require a monthly fee, all of which are fixed. Over and over, I hear and read things like this from gamers of all interest levels.


The one and only problem was that I didn’t play often enough to justify paying $13.95 each and every month. Cancelling my account was refreshingly simple and to the point. Along with a brief note leaving an email address and a phone number, I particularly liked the one line exit poll, which asked me the #1 reason why I left. There were checkbox options for things like “Ran out of things to do”, “Too hard”, etc. No checkbox for “I don’t play enough to pay a monthly fee”



I truly believe that as a consumer base, we’re growing accustomed to paying fees for better services. TIVO rather than normal TV, XM rather than regular radio, etc. In no small part, this change began with the willingness to pay for our gaming. Sure, this is  one small piece of a bigger pie, but it’s a big piece. Without the hardcore gamers, the MMOG business model wouldn’t have proven that people would pay for the software and paying for the monthly fee. This in turn allowed greenlighting of other MMOG games that began to target and draw in typically non-gamers. What started with gamers has now began to extend out to the non-gamers. Monthly fees start with the hardcore and move the average – for gaming, and soon for non-gaming.



As we move further into Web 2.0, we’re going to see many more services popup that allow us to move our offline services online. Writely.com document collaboration could take over sharing of Word documents. Meebo.com could replace our IM clients. Flickr takes over sharing photos with email and storing them on our own harddrives. And that’s just the beginning – who knows what we’ll see next in the Web 2.0 space. And we’ll almost certainly see fee-based services.



And since we know the early adopters for Web 2.0 concepts are going to be us geeks, it’s time to look at the payment models now. As we design services, games, and other "service sales" concepts, we need assess geek feedback on payment models, and issues that they’re having. After all, they’re the Early Warning System for the average consumer.



As often is the case, listen to actual users and they’ll deliver you great concepts – concepts like metered usage plans.


"Where is the metered pay model for online games?" asked bturnip over at Slashdot. Here’s a bloke who cancelled his account in A Tale Of The Desert because, while he still enjoyed it occasionally, it didn’t warrant the continued monthly payment. Gosh do I feel the same way about my SWG account – I still have it, at a cost of 15 bucks a month, and I keep it for research purposes now, but still, that money!



Or how about pre-paid game credits like pre-paid cell phone minutes? [from the comments of the story above]

"Something which surprises me is that nobody has thought of simply making it so that you still pay $12 a month to play the game, but that actually buys you 30 days of play time which are slowly ticked off your account as you use them."



Or something similar to what Sony is trying in Korea:

Meanwhile, there is of course a different model. Sony is moving towards it with their recent announcements, Kart Riderbiggest online game in Korea, and encourages players to spend tinsy bits of $ here and there on things like hubcaps to rare car mods.

Or micropayments to get in-game concepts with real world money.

And then there’s Puzzle Pirates, quietly getting on with it. They’ve had micropayments for over a year now, and it’s working like a dream.

There’s also tons of potential in creating games (or by extension Web 2.0 services and concepts) that allow users to spend money – with the creating company and/or consumer-to-consumer.



Almost every major online game has an in-game economy, where players exchange in-games goods for in-game currency. Most also have a real-world economy, where in-game currency and goods trade hands for hard cash.

But most such offline trade is part of an underground economy discouraged by game publishers such as Sony Online Entertainment, which has blocked auctions of items for "EverQuest" and other popular games, claiming such trade infringes its intellectual property.

A few online game publishers, however, have decided to embrace the intersection of virtual and real-world economies, providing approved outlets in which players can convert in-game assets into real-world wealth. The result has been an intriguing blend of typical game dynamics and the free market.

So what other business models exist? What else can you think of?




Tags:

Wondering why people don’t like you

November 20th, 2005 | Comments | Posted in Building Community

In the hallowed halls of Sony, there’s probably a fairly large number of people who really do ask themsevles: "Why do so many people not like us? We’re putting out some incredible technology, yet no one pays attention to that – instead they focus on something else, calling us hacks and fools".



Yes, strange as this may sound, I’d be be willing to bet money that a vast majority of the Sony employees know that something’s wrong, but just don’t quite get what it is.



In that vein, here’s a handy primer of what happens when you focus on absolutely everything except forming a good relationship with your consumers:





Proprietary Formats

To start with, we have to go with the favorite complaint of just about everyone I’ve ever heard talking about this – my highly non-techie friends included. Sony loves to create formats for just about anything and everything that they produce. From the Memory Stick to the UMD movies for PSP, it’s all closed. Sure, they claim open formats like they do with the MS:


Q1. What is the policy on licensing the Memory Stick format?

A1. As an open format, Memory Stick licensing conditions and other information are readily available to a broad range of companies covering all types of industries. In line with this policy, the Memory Stick Developers’ Site (URL: www.memorystick.org) has been established, making it possible for companies to obtain licenses online. A variety of activities are also held involving Memory Stick supporting companies, including a forum to exchange information and joint promotional events.



But it’s clear that they have a fundamental misunderstanding about what "open standards" means. This definition is the one that I and most of the world adheres to:


Open Standards are available for all to read and implement



If you look at their developer site, clearly only "licensees" get to use the format. That’s not "open", my friends.



Content selection

MiniDisc was a great format – I bought an early MD stereo component for the home stereo that was also bundled with a portable MD player. In the days before iPod, when I was living in Manhattan, I upgraded my portable MD player to an incredible device.



The problem was, however, that anything I wanted to listen to on MD had to be recorded manually by me at home. If I could actually find MD discs to buy, they were crap music, from Sony Music’s own library. The only good content was typically content I already had. Sony created a terrific format – one that was much more robust than a CD, smaller discs thus smaller devices, optical recording, and more. But they forgot the most important rule – it’s all about the content.



I’m sure there were a great many issues involved with allowing other record labels to put their content on the MD format, but did Sony honestly think it could go it alone, having widespread industry and consumer adoption of a new format when the only content available was from their own library?



Apparently they did -  because they did it again, albeit not quite so bad with the PSP movie format, UMD. At the launch of the PSP, there were an insignificant number of uninteresting UMD movies released. Only recently has there been a more interesting movie selection. If you look at the early adopters of the PSP, did Sony really think the way to get them excited about spending more than double the price (yes, $30!!) of a DVD was to offer movies like You Got Served or XXX? Perhaps the audience they were going for was a teen market, and this was right up their alley. The way they launched the product didn’t seem to be focused on the teens though, so as a marketer, it’s hard for me to understand the logic.



The UMD rollout, while very slow to gain momenteum seems to be picking up steam. So just when we’re thinking to ourselves "maybe Sony is getting it", they give us an answer in the form of a big fat smack on the head – their first foray into Blu-Ray discs. What, pray tell are they going to be releasing on the most advanced audio visual delivery medium to date?



Charlie’s Angels: Full Throttle



Way to skip right over the buzz builders, the community members, the geeks that are likely going to be the first ones buying the Blu-Ray players. The first ones who will be sharing with the world how cool Blu-Ray is, and convincing their non-techie friends that it’s worth the money. Not only skip over them, but do it in a way that makes every Blu-Ray buying geek feel insulted and ignored.



Protectionism

Sony has also played right into the hands of the industries they work with when it comes to DRM and overall protectionism attitudes. From the CD rootkit debacle to the fact that they continue to shun homebrew PSP developers by doing everything in their power to lock down the PSP, Sony is trying to protect the unprotectable. And while doing so is creating a bigger and bigger perception that they’re the cold, callous fools people used to think of Microsoft as being.



These days, with the Channel 9, Robert Scoble, community-minded efforts of Microsoft, geeks have been looking for a new punching bag. With the rootkit debacle, Sony handed themselves to the wolves on a silver platter.



As a community guy, the PSP firmware thing really hacks me off. There is a dedicated and brilliant group of people out there who are doing amazing things with the Sony device. They’re creating their own software, based on the PSP. People are buying the PSP not just for the Sony approved games and movies, but because you can do so much more with the device.



If Sony was to embrace the community, and start working with them, they could a situation where the device was a geek must-have. This would cost nearly nothing – other than maybe the time for hiring a community relations specialist. Sure they could spend money on the developing support tools, support Web sites, etc. But those things are secondary priorities behind the first – communication. Imagine how enthused PSP homebrew developers would be if Sony actually started talking to them about what they were doing. Imagine if instead of ignoring, Sony started guiding them. I’m telling you – the PSP would be a geek must-have, in the hands of geeks as much as the iPod is.



Imagine if Chevy or Dodge started to go out of their way to ensure that car buffs weren’t allowed to modify their cars. Imagine if each subsequent model year created more and more methods of ensuring that only manufacturer approved mechanics could even open the hood. We wouldn’t accept it from the auto industry, why do we accept it from Sony?



Oh, and by the way – even if Sony’s core market target for the PSP isn’t geeks, who do you think is going to be spreading the word-of-mouth to the non-geek targets?







What Sony fails (and has always failed) to realize is that consumers and content are what drive technology. Imagine where Windows would be if there weren’t many third-party software developers creating applications. Minidisc stays alive in no small part due to the community.



My assumption with Sony is that if any of their employees were to read the above rant, they’d write it off. They’d be seeing my outsider, uninformed opinions without any of the insider information and just chalk me up to being a clueless hater.



But the thing is, the reason I spent so much time writing these thoughts down is that I love Sony. I’ve been a Sony whore for two decades – ever since I got my first Walkman. So my complaints, like so many other Sony fans, come from love. Much like that drunkard uncle that you want to take to rehab, this is my attempt at an intervention.



Does Sony need an intervention? You tell me -  here’s the wikipedia description of the rootkit situation:

XCP.Sony.Rootkit installs a DRM executable as a Windows service, but misleadingly names this service "Plug and Play Device Manager", employing a technique commonly used by malware authors to fool everyday users into believing this is a part of Windows. Approximately every 1.5 seconds this service queries the primary executables associated with all processes running on the machine, resulting in nearly continuous read attempts on the hard drive. This has been shown to shorten the drive’s lifespan.

Furthermore, XCP.Sony.Rootkit installs a device driver, specifically a CD-ROM filter driver, which intercepts calls to the CD-ROM drive. If any process other than the included Music Player (player.exe) attempts to read the audio section of the CD, the filter driver inserts seemingly random noise into the returned data making the music unlistenable.

XCP.Sony.Rootkit loads a system filter driver which intercepts all calls for process, directory or registry listings, even those unrelated to the Sony BMG application. This rootkit driver modifies what information is visible to the operating system in order to cloak the Sony BMG software. This is commonly referred to as rootkit technology. Furthermore, the rootkit does not only affect XCP.Sony.Rootkit’s files. This rootkit hides every file, process, or registry key beginning with $sys$. This represents a vulnerability, which has already been exploited to hide World of Warcraft RING0 hacks as of the time of this writing, and could potentially hide an attacker’s files and processes once access to an infected system had been gained.

That’s right, in an effort to "protect" themselves, Sony has written malware and open up their consumers computers to other hackers and virus writers.



If Sony were a person, its friends and family would be having a sit down right now, because clearly they’d have gone of the deep end.